The Church of Fools has been hailed as the first 3D interactive web-based church. Sponsored by the Methodist Church of Great Britain, it was initially conceived as a three-month experiment and was launched in May 2004 – and ran until that September. After logging on, visitors are able to choose a cartoon double, then walk around a virtual sanctuary, kneel, pray, shout hallelujah, play a hymn, and even ring the church bells. Though now closed, the Church of Fools is still "open for individual visits" (i.e., you cannot see or interact with any other visitors).
It was inevitable that web-based community become an outlet for "doing church," and I admit, the format of Church of Fools is intriguing - especially for generations raised on video games. But my initial reaction was to think "Can you really have biblical church online?" (To which the Church of Fools FAQ section answers We're more concerned that many of the people coming to Church of Fools are not getting true, meaningful church offline. Point conceded.) However, I'm not convinced this is what the author of Hebrews had in mind with the command for us not to neglect assembling togther (10:25). Thoughts?
You can check out Church of Fools for yourself here.